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Books Game Designers Should Read

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Books Game Designers Should Read

Books that every game designer will find valuable.

Score

A book's total score is based on multiple factors, including the number of people who have voted for it and how highly those voters ranked the book.

1
The Art of Game Design: A B...
The Art of Game Design: A Book of Lenses
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4.40 avg rating — 2,737 ratings
score: 4,166, and 42 people votedLoading trans
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2
A Theory of Fun for Game De...
A Theory of Fun for Game Design
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3.94 avg rating — 2,800 ratings
score: 2,077, and 21 people votedLoading trans
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3
The Design of Everyday Things
The Design of Everyday Things
by
4.13 avg rating — 36,380 ratings
score: 1,467, and 15 people votedLoading trans
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4
Rules of Play: Game Design ...
Rules of Play: Game Design Fundamentals
by
3.98 avg rating — 907 ratings
score: 1,385, and 14 people votedLoading trans
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5
Educational Game Design Fun...
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
by
4.58 avg rating — 31 ratings
score: 1,100, and 11 people votedLoading trans
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6
Reality is Broken: Why Game...
Reality is Broken: Why Games Make Us Better and How They Can Change the World
by
3.80 avg rating — 7,599 ratings
score: 995, and 10 people votedLoading trans
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7
Flow: The Psychology of Opt...
Flow: The Psychology of Optimal Experience
by
4.07 avg rating — 67,809 ratings
score: 887, and 9 people votedLoading trans
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8
Masters of Doom: How Two Gu...
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
by
4.29 avg rating — 15,135 ratings
score: 770, and 8 people votedLoading trans
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9
Ender's Game (Ender's Saga,...
Ender's Game (Ender's Saga, #1)
by
4.30 avg rating — 1,228,184 ratings
score: 595, and 6 people votedLoading trans
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10
Neuromancer (Sprawl, #1)
Neuromancer (Sprawl, #1)
by
3.90 avg rating — 284,246 ratings
score: 591, and 6 people votedLoading trans
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11
Challenges for Game Designers
Challenges for Game Designers
by
4.02 avg rating — 277 ratings
score: 582, and 6 people votedLoading trans
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12
Game Feel: A Game Designer'...
Game Feel: A Game Designer's Guide to Virtual Sensation
by
3.95 avg rating — 295 ratings
score: 488, and 5 people votedLoading trans
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13
Persuasive Games: The Expre...
Persuasive Games: The Expressive Power of Videogames
by
3.83 avg rating — 326 ratings
score: 483, and 5 people votedLoading trans
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14
The Hero With a Thousand Faces
The Hero With a Thousand Faces
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4.12 avg rating — 38,232 ratings
score: 393, and 4 people votedLoading trans
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14
Extra Lives: Why Video Game...
Extra Lives: Why Video Games Matter
by
3.53 avg rating — 3,401 ratings
score: 393, and 4 people votedLoading trans
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16
The Invisible Game: Mindset...
The Invisible Game: Mindset of a Winning Team
by
4.42 avg rating — 195 ratings
score: 300, and 3 people votedLoading trans
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17
Perdido Street Station (New...
Perdido Street Station (New Crobuzon, #1)
by
3.95 avg rating — 68,645 ratings
score: 297, and 3 people votedLoading trans
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17
Hard-Boiled Wonderland and ...
Hard-Boiled Wonderland and the End of the World
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4.14 avg rating — 114,821 ratings
score: 297, and 3 people votedLoading trans
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17
Characteristics of Games
Characteristics of Games
by
4.14 avg rating — 181 ratings
score: 297, and 3 people votedLoading trans
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20
The Player of Games (Cultur...
The Player of Games (Culture, #2)
by
4.26 avg rating — 64,976 ratings
score: 293, and 3 people votedLoading trans
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20
Rise of the Videogame Zines...
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form
by
3.87 avg rating — 661 ratings
score: 293, and 3 people votedLoading trans
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22
Chris Crawford on Game Design
Chris Crawford on Game Design
by
3.72 avg rating — 174 ratings
score: 290, and 3 people votedLoading trans
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22
Understanding Comics: The I...
Understanding Comics: The Invisible Art
by
3.99 avg rating — 114,312 ratings
score: 290, and 3 people votedLoading trans
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24
Guns, Germs, and Steel: The...
Guns, Germs, and Steel: The Fates of Human Societies
by
4.03 avg rating — 348,073 ratings
score: 289, and 3 people votedLoading trans
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25
A Pattern Language: Towns, ...
A Pattern Language: Towns, Buildings, Construction
by
4.41 avg rating — 4,506 ratings
score: 286, and 3 people votedLoading trans
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26
The Tipping Point: How Litt...
The Tipping Point: How Little Things Can Make a Big Difference
by
3.98 avg rating — 745,605 ratings
score: 281, and 3 people votedLoading trans
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27
The Kobold Guide to Board G...
The Kobold Guide to Board Game Design
by
4.07 avg rating — 503 ratings
score: 200, and 2 people votedLoading trans
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27
Designing Games: A Guide to...
Designing Games: A Guide to Engineering Experiences
by
4.40 avg rating — 272 ratings
score: 200, and 2 people votedLoading trans
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29
Homo Ludens: A Study of the...
Homo Ludens: A Study of the Play Element in Culture
by
4.02 avg rating — 2,044 ratings
score: 199, and 2 people votedLoading trans
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29
The Ultimate Guide to Video...
The Ultimate Guide to Video Game Writing and Design
by
3.63 avg rating — 286 ratings
score: 199, and 2 people votedLoading trans
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31
The Image of the City
The Image of the City
by
4.06 avg rating — 3,451 ratings
score: 198, and 2 people votedLoading trans
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32
Designing Virtual Worlds
Designing Virtual Worlds
by
3.97 avg rating — 159 ratings
score: 196, and 2 people votedLoading trans
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32
Free: The Future of a Radic...
Free: The Future of a Radical Price
by
3.82 avg rating — 16,380 ratings
score: 196, and 2 people votedLoading trans
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34
The Grasshopper: Games, Lif...
The Grasshopper: Games, Life and Utopia
by
4.14 avg rating — 356 ratings
score: 195, and 2 people votedLoading trans
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35
The Art of Game Design: A D...
The Art of Game Design: A Deck of Lenses
by
4.40 avg rating — 2,737 ratings
score: 194, and 2 people votedLoading trans
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36
100 Principles of Game Design
100 Principles of Game Design
by
4.14 avg rating — 35 ratings
score: 193, and 2 people votedLoading trans
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37
Blood, Sweat, and Pixels: T...
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
by
4.22 avg rating — 14,299 ratings
score: 192, and 2 people votedLoading trans
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38
Postmortems from Game Devel...
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games
by
3.95 avg rating — 40 ratings
score: 190, and 2 people votedLoading trans
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38
The Well-Played Game: A Pla...
The Well-Played Game: A Player's Philosophy
by
3.95 avg rating — 128 ratings
score: 190, and 2 people votedLoading trans
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40
A Game Design Vocabulary: E...
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
by
4.02 avg rating — 98 ratings
score: 188, and 2 people votedLoading trans
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41
An Introduction to Game Stu...
An Introduction to Game Studies
by
3.69 avg rating — 67 ratings
score: 179, and 2 people votedLoading trans
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42
The Art Of Computer Game De...
The Art Of Computer Game Design
by
3.75 avg rating — 122 ratings
score: 177, and 2 people votedLoading trans
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43
Unit Operations: An Approac...
Unit Operations: An Approach to Videogame Criticism
by
3.68 avg rating — 202 ratings
score: 174, and 2 people votedLoading trans
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43
Racing the Beam: The Atari ...
Racing the Beam: The Atari Video Computer System
by
4.07 avg rating — 708 ratings
score: 174, and 2 people votedLoading trans
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43
Dungeons and Dreamers: The ...
Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic
by
3.62 avg rating — 377 ratings
score: 174, and 2 people votedLoading trans
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46
Half-Life 2: Raising the Bar
Half-Life 2: Raising the Bar
by
4.41 avg rating — 263 ratings
score: 100, and 1 person votedLoading trans
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46
First Person: New Media as ...
First Person: New Media as Story, Performance, and Game
by
3.71 avg rating — 155 ratings
score: 100, and 1 person votedLoading trans
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46
Google Sketchup for Game De...
Google Sketchup for Game Design: Beginner's Guide
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4.15 avg rating — 13 ratings
score: 100, and 1 person votedLoading trans
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46
Virtual Reality: The Revolu...
Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds-And How It Promises to Transform Society
by
3.68 avg rating — 128 ratings
score: 100, and 1 person votedLoading trans
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46
Graphic Icons: Visionaries ...
Graphic Icons: Visionaries Who Shaped Modern Graphic Design
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4.08 avg rating — 38 ratings
score: 100, and 1 person votedLoading trans
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46
Origins of Architectural Pl...
Origins of Architectural Pleasure
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4.16 avg rating — 25 ratings
score: 100, and 1 person votedLoading trans
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46
Possible Worlds, Artificial...
Possible Worlds, Artificial Intelligence, and Narrative Theory
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3.94 avg rating — 34 ratings
score: 100, and 1 person votedLoading trans
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46
101 Things I Learned in Arc...
101 Things I Learned in Architecture School
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4.07 avg rating — 4,695 ratings
score: 100, and 1 person votedLoading trans
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46
The Micro Kids: An 80s Adve...
The Micro Kids: An 80s Adventure with ZX Spectrum, Commodore 64 and more (Video Games Book)
by
3.91 avg rating — 46 ratings
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46
ZX Spectrum Games Code Club...
ZX Spectrum Games Code Club: Twenty fun games to code and learn
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4.20 avg rating — 15 ratings
score: 100, and 1 person votedLoading trans
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46
The Micro Kids: An 80s Adve...
The Micro Kids: An 80s Adventure with ZX Spectrum, Commodore 64 and more
by
3.91 avg rating — 46 ratings
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46
Think Like A Game Designer
Think Like A Game Designer
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4.19 avg rating — 54 ratings
score: 100, and 1 person votedLoading trans
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58
The Art of Deception: Contr...
The Art of Deception: Controlling the Human Element of Security
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3.77 avg rating — 6,161 ratings
score: 99, and 1 person votedLoading trans
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58
Secret Teachings in the Art...
Secret Teachings in the Art of Japanese Gardens: Design Principles, Aesthetic Values
by
4.10 avg rating — 29 ratings
score: 99, and 1 person votedLoading trans
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58
The War of Desire and Techn...
The War of Desire and Technology at the Close of the Mechanical Age
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3.90 avg rating — 49 ratings
score: 99, and 1 person votedLoading trans
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58
Glued to Games: How Video G...
Glued to Games: How Video Games Draw Us In and Hold Us Spellbound
by
3.97 avg rating — 105 ratings
score: 99, and 1 person votedLoading trans
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58
The Untold History of Japan...
The Untold History of Japanese Game Developers: Volume 1
by
3.69 avg rating — 155 ratings
score: 99, and 1 person votedLoading trans
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63
Impro: Improvisation and th...
Impro: Improvisation and the Theatre
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4.24 avg rating — 2,935 ratings
score: 98, and 1 person votedLoading trans
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63
Morphology of the Folktale
Morphology of the Folktale
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really liked it 4.00 avg rating — 1,605 ratings
score: 98, and 1 person votedLoading trans
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63
Pikachu's Global Adventure:...
Pikachu's Global Adventure: The Rise and Fall of Pokémon
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3.93 avg rating — 85 ratings
score: 98, and 1 person votedLoading trans
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63
Think Like an Architect
Think Like an Architect
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3.98 avg rating — 95 ratings
score: 98, and 1 person votedLoading trans
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63
The Glass Bead Game
The Glass Bead Game
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4.12 avg rating — 34,049 ratings
score: 98, and 1 person votedLoading trans
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63
The Untold History of Japan...
The Untold History of Japanese Game Developers: Volume 2
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4.23 avg rating — 31 ratings
score: 98, and 1 person votedLoading trans
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69
Convergence Culture: Where ...
Convergence Culture: Where Old and New Media Collide
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3.86 avg rating — 3,678 ratings
score: 97, and 1 person votedLoading trans
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69
Stay Awhile and Listen : Ho...
Stay Awhile and Listen : How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire
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3.81 avg rating — 471 ratings
score: 97, and 1 person votedLoading trans
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71
The Long Tail: Why the Futu...
The Long Tail: Why the Future of Business is Selling Less of More
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3.81 avg rating — 29,257 ratings
score: 96, and 1 person votedLoading trans
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72
Doer's Dilemma - Why Achiev...
Doer's Dilemma - Why Achievers Suffer And What To Do About It
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liked it 3.00 avg rating — 8 ratings
score: 95, and 1 person votedLoading trans
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73
The Making of Star Trek
The Making of Star Trek
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4.10 avg rating — 1,120 ratings
score: 94, and 1 person votedLoading trans
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74
How to Read a Person Like a...
How to Read a Person Like a Book
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3.59 avg rating — 2,307 ratings
score: 93, and 1 person votedLoading trans
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75
Casual Game Design: Designi...
Casual Game Design: Designing Play for the Gamer in All of Us
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3.62 avg rating — 47 ratings
score: 92, and 1 person votedLoading trans
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75
You Have Died of Dysentery:...
You Have Died of Dysentery: The creation of The Oregon Trail - the iconic educational game of the 1980s
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4.36 avg rating — 11 ratings
score: 92, and 1 person votedLoading trans
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75
The Secret History of Mac G...
The Secret History of Mac Gaming
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4.25 avg rating — 67 ratings
score: 92, and 1 person votedLoading trans
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78
The Writer's Journey: Mythi...
The Writer's Journey: Mythic Structure for Writers
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4.09 avg rating — 8,876 ratings
score: 91, and 1 person votedLoading trans
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78
The Ghost Map: The Story of...
The Ghost Map: The Story of London's Most Terrifying Epidemic—and How It Changed Science, Cities, and the Modern World
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3.86 avg rating — 50,983 ratings
score: 91, and 1 person votedLoading trans
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78
Breakout: Pilgrim in the Mi...
Breakout: Pilgrim in the Microworld (Boss Fight Books, #22)
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3.84 avg rating — 94 ratings
score: 91, and 1 person votedLoading trans
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81
The Visual Time Traveller: ...
The Visual Time Traveller: 500 Years of History, Art and Science in 100 Unique Designs
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4.67 avg rating — 3 ratings
score: 90, and 1 person votedLoading trans
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81
Stay Awhile and Listen: Boo...
Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels
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4.09 avg rating — 67 ratings
score: 90, and 1 person votedLoading trans
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83
The Computational Beauty of...
The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation
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4.38 avg rating — 255 ratings
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83
Console Wars: Sega, Nintend...
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
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3.95 avg rating — 9,836 ratings
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85
Mathematical Models in Biology
Mathematical Models in Biology
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4.27 avg rating — 30 ratings
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85
Dungeon Hacks: How NetHack,...
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
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3.79 avg rating — 298 ratings
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87
Getting Gamers: The Psychol...
Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them
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4.01 avg rating — 275 ratings
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88
Digital Storytelling: A Cre...
Digital Storytelling: A Creator's Guide to Interactive Entertainment
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3.36 avg rating — 80 ratings
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89
Invisible Cities
Invisible Cities
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4.10 avg rating — 71,008 ratings
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90
Man, Play and Games
Man, Play and Games
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91
Third Person: Authoring and...
Third Person: Authoring and Exploring Vast Narratives
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92
Emotional Design: Why We Lo...
Emotional Design: Why We Love (or Hate) Everyday Things
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93
Fundamentals of Game Design
Fundamentals of Game Design
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3.87 avg rating — 144 ratings
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93 books · 117 voters · list created January 9th, 2010 by deleted user.
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Books Game Designers Should Read

Source: https://www.goodreads.com/list/show/4027.Books_Game_Designers_Should_Read

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